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UNOFFICIAL SPEARHEAD POINTS SYSTEM

by the Auckland Wargaming Club, New Zealand.


Last Updated 02 January 1999 - Send comments and queries to John Moher.

Introduction to the Revised System

This proposed points system is brought to you by the Auckland Wargaming Club (Auckland, New Zealand) and was developed by us as a means to grade forces easily for relaxed pick up games on Sundays at our club. They may ultimately be usable for competitions but will require further work... We have been very "hard" on the Germans because they have such a big advantage, however we may have taken this too far as we are still playtesting how effective these are and there is some debate on the subject. We have now slightly reduced the cost of German troops. Also note we have no desire to detract from Arty's good work or the original concept of scenarios, we simply wish to offer an easy, and quick way, to play a game without straining the grey matter thinking of plausible scenarios! When using these points we do not use the same points total every week either, this helps to keep games interesting (with lots of variety) and prevents a particular force organisation becoming predominant and/or superhuman! The usual force size is between 1000 points (about 2/3 to 3/4 of a Division), varying up to 1500 points (a reinforced Division) or occasionally down to 500 points (Kampfgruppe or Brigade size). We have played some multiplayer 2000+ point games (about 2 Divisions). We have also taken into account the errata issued by Arty shortly after Spearhead's release.

SPEARHEAD POINTS
Version 1.2

The following are our ideas on points costs for Spearhead Platoons. The overall intention is to provide a situation where the total "unit" (Battalion) cost is right, and without losing too much sleep on exact costings of individual items that have a similar performance. As a result once a unit is "assembled" (ie. It's points cost tallied up) it must be multiplied by a National Quality factor to get the real cost. This may seem harsh on the Germans but Spearhead emphasizes their command superiority to such a level that we feel this is justified. We have not endeavoured to cover Field Defences yet, as we have not had an opportunity to study and play test this area, however some additional vehicles have been calculated (see separate article for details of some of these items), and we hope that the rest of these are self-explanatory, or use commonsense.

Typical force size we envisage is 1200-1500 points each for "Encounter" type games. For Attack-Defence we feel a good rule of thumb is for the Defender to only get ½ the points of the attacker, if they have the advantage of also being permitted basic field defences at no cost (-1 on fire). If for example fighting in North Africa with no cover and/or field defences the defender should be allowed as much as ¾ the points of the attacker.

Finally, these are continually under re-assessment and playtest, so feel free to send us your comments and ideas.

TROOP PURCHASE CONDITIONS:

  1. The force must be drawn from either a Divisional TO&E from the Spearhead book, an actual "official" theoretical TO&E order, or from an actual recorded Historical TO&E.
  2. Battalion Morale must be assigned at the ratios stated in the Spearhead TO&E even if the organization is drawn from a non-standard historical example (Exception: Elite units may be designated as all Veteran, eg. Panzer Lehr). Note that Artillery and FAC must always be Regular unless the division being modelled is rated as all battalions entirely Green, or entirely Veteran! (In which case the artillery must be rated the same as the rest of the Division)
  3. All Transport must be paid for (even if off-table artillery) unless the unit is entrenched in Light or Heavy Cover (which has been paid for), or historically it had no transport whatsoever (eg. Some Infantry Divisions).
  4. Command platoons always cost the same as normal platoons (We feel the inability to 'fire' is offset by the command function). Infantry count as Rifle, SMG, Cavalry or Motorcycle, and Vehicles as the appropriate type. Other dismounted HQ's always count as Rifle platoons for points cost (eg. Brigade/Divisional HQ Platoons).
  5. Where the TO&E state a proportion for morale (eg. 1/3 Green) this is the number of Battalions, not the amount of points!

NATIONAL QUALITY MULTIPLIERS:

All ground units (including FAC but not actual aircraft) must have their total cost multipled by the following factors;
 
Veteran Regular Green Random
GERMAN
140%
120%
100%
--
GERMAN HQ (1)
120%
100%
80%
--
BRITISH
120%
100%
80%
--
ITALIAN
90%
70%
50%
--
FRENCH (2)(3)
90%
70%
50%
60%
RUSSIAN 39-43
90%
70%
50%
65%
RUSSIAN 44-45
110%
90%
70%
80%
U.S.
120%
100%
80%
--
 
(1) This is for any Non-German troops (such as Italians) who are treated as under German command, but retain their own equipment and identity. (2) This covers 1940 French and 1940-43 Vichy French. 1941-43 Free French should be treated as British for all command/support request purposes, and all French after mid-1943 should be treated as U.S. for command/support purposes. (3) This also includes any minor nations such as Poles, Greeks, Hungarians, and Rumanians. (We suggest Finns be treated as British).

Aircraft and Field Defences are never multiplied by these costs.

OFF-TABLE DISCOUNT:

All Off-table artillery units that start the game in "General Support" cost only 80% of their normal cost AFTER multiplying on the National Quality table above. (Note: This discount DOES NOT apply to U.S. artillery).

GENERIC TROOP TYPES:

Artillery F.O.O. 10 Air Force F.A.C. 10 Cavalry 5 Transport(4)

(4) Whether Equine (ie. Horse drawn), or Soft Mechanised Vehicles and/or Artillery Tractors. Note that there is no extra cost for Infantry equipped with bicycles.


FIELD DEFENCES:

We haven't done much work on this yet so these are just some rough ideas, costs are per platoon and are not multiplied by the National Quality factor.
 
Field Defences +1 Entrenchments +2 Tank Scrapes (HD) +2 Forts (each) 50

GERMAN

Tanks:
Pzkpfw I 4 Pzkpfw IIF or Luchs 7 Pzkpfw35t or 38t 9
Pzkpfw IIIE or IIIF 9 Pzkpfw IIIG 11 Pzkpfw IIIH (5) 12
Pzkpfw IIIJ 13 Pzkpfw IIIL or IIIM 15 Pzkpfw IIIN 13
Pzkpfw III Flamm 8 Pzkpfw IVD 10 Pzkpfw IVE or IVF1 12
Pzkpfw IVF2 19 Pzkpfw IVG 22 Pzkpfw IVH or IVJ 24
Pzkpfw V Panther 30 Pzkpfw VI Tiger I 27 Pzkpfw VI Tiger II 37
Assault Guns:
StuG IIIB or IIID 10 StuG IIIF/G (75/43) 19 StuG IIIG (75/48) 21
StuH 42 15 StuG IV 21 StuIG 33B 17
StuPz IV Brummbar 19 StuMrs Tiger 20
Tank Destroyers:
JgdPz IV (75/48) 21 JgdPz IV (75/70) 25 JgdPz 38t Hetzer 23
PzJgr V Jagdpanther 32 PzJgr VI Elephant 34
Jagdtiger (88/71) 38 Jagdtiger (128/55) 42
SP Guns:
PzJgr IB 13 15cm Gw I or II or 38t 14 7.5cm Gw LS(f)  17
Marder II or III 17 PzJgr 38t (late MrIII) 17 PzJgr III/IV Nashorn 22
Sdkfz 6 Diana 12
Anti-Tank Guns:
PzB 41 2 Pak 35 4 Pak 38 7
Pak 40 10 Pak 43 15
Pak 296(r) 76mm (5*) 9 Pak 36r 76mm (5*) 10
Armoured Cars:
Sdkfz 221 3 Sdkfz 221 Modified 6 Sdkfz 222 6
Sdkfz 231, or 232 6 Sdkfz 233 7
Sdkfz 234/1 6 Sdkfz 234/2 Puma 11 Sdkfz 234/3 8
Sdkfz 234/4 14 Sdkfz 250/9 7
Flak Weapons:
20mm Flak 30 5 Quad Flak 38 9 88mm Flak 18 or 36 15
Zgkw 20mm (Sdkfz 10) 5 Zgkw 37mm (Sdkfz 7) 6 Zgkw Quad (Sdkfz 7) 9
FkPzIV Mblwagen 20mm 9 FkPzIV O/wind 37mm 11 FkpzIV W/wind Quad 14
Halftracks:
Sdkfz 250/1 or 251/1 2 Sdkfz 250/7 or 251/2 6 Sdkfz 250/8 or 251/9 11
Sdkfz 251/16 9 Sdkfz 251/17 10 Sdkfz 251/22 (75/46) 16
Artillery:
105/28 Howitzer 9 150/30 Howitzer 11 170/50 Medium Gun 15
Wespe 15 Hummel 17 15cm Gw LS(f) 15
Nebelwerfer 6 Sdkfz 251 Werfer 8 FK 296(r) 76mm (5*) 11
Infantry & Support Weapons:
Rifles 6 SMG 6 HMG 5
Engineers 7 M/Cycles (Rifle/SMG) 7/6
81mm Mortar 3 120mm Mortar 5 75mm Recoiless Rifle 4
75mm LIG 18 6 150mm SIG 33 11

BRITISH

Light/Cruiser Tanks:
Light Mk6B 4 Light Mk6C 5
A9 Cruiser Mk.I 9 A9 Cruiser Mk.I CS 8 A10 Cr Mk.II or IIA 10
A10 Cr Mk.IIA CS 8 A13 Mk.1 Cr Mk.III 9 A13 Mk.2 Cr Mk.IVA 11
A13 Mk.2 Cr Mk.IVCS 9 A15 Crusader I or II 11 A15 Crusader III 12
A15 Crusader CS 9 A27M Cromwell I 13 A27M Cromwell IV - V 15
A27M Cromwell VI (6) 13 A27M Cromwell VII 20 A27M Cromwell VIII 17
A30 Cr Challenger 25 A34 Cruiser Comet 24 M4 Sherman "Firefly" 25
Infantry Tanks:
A11 Matilda I 6 A12 Matilda II 13 A12 Matilda CS 11
Valentine I - VIIA 12 Valentine VIII - X 16 Valentine XI 18
A22 Churchill I 12 A22 Churchill II 13 A22 Churchill III - IV 18
A22 Churchill V 16 A22 Churchill VI or NA75 (7) 20 A22 Churchill VII 22
A22 Churchill VIII 20 A22 Crocodile 25 A22 Churchill NACS 13
A22 Churchill AVRE 14
Lendlease US Tanks:
M3 Honey 9 M5 Stuart 10 M5 Recon Stuart 6
M3 Grant (or Lee) 13 Sherman I or II 20
Sherman IB 105mm 17 Sherman (76mm) 24
Tank Destroyers:
Archer 16 M10 Wolverine (8) 22 M10 Achilles 24
M3 75mm GMC ½Track 10
SP Guns:
2pdr Portee 4 6pdr Portee 6
Anti-Tank Guns:
2pdr 4 6pdr 6 17pdr (incl. Pheasant) 12
Armoured Cars:
Rolls Royce 4 Marmon Herrington 4 Mar/Hrgtn (Modified) 7
Humber Scout Car 3 Humber II or Guy I 5 Humber IV 8
Daimler Scout Car 3 Daimler II 9 AEC III 12
Staghound I 8 Staghound II 4 Staghound III 12
Anti-Aircraft:
Bofors AA Gun 5 Morris SP Bofors 5 Light Tank Mk.6 AA 4
Crusader III AA Mk.1 11 Crusader III AA Mk.2 (10) 6 Humber AA 5
Halftracks & APCs:
Recon Carrier 4 Carrier Platoon 6
M3 or M5 ½Track 2 Ram Kangaroo APC (9) 3
Artillery:
18pdr Field Gun 6 25pdr Gun/Howitzer 6 4.5" Medium Gun 9
5.5" Gun/Howitzer 11 6" Howitzer 11 60pdr Medium Gun 11
Bishop 25pdr 12 Sexton 25pdr 13 M7 Priest 105mm 16
Infantry & Support Weapons:
Rifles 5 SMG 5 HMG 4
Engineers 6 Motorcycles (All) 6
3" Mortar 3 4.2" Mortar 5

ITALIAN

Tanks:
L3/33 or L3/35 4 L3 Modified 6 L6/40 6
M11/39 8 M13/40 9 M14/41 10
M15/42 11 P26/40 14 Carro Commando 5
Assault Guns:
Semovente L40 da 47/32 8 Semo' M40 da 75/18 8 Semo' M41 da 90/53 20
Semovente M42 da 75/34 10 Semo' M43 da 105/25 15 Semo' M43 da 75/46 23
SP Guns:
C'mtta Morris 65mm 5
Anti-Tank Guns:
37mm (Pak35) 4 47/32 Gun 5
Armoured Cars:
Autoblinda 40 3 Autoblinda 41 6 AB Sahariana 4
Anti-Aircraft:
20/65 Breda 4 75/46 Ansaldo 12
Autocannone SP 75/27 5 Autocannone SP 90/53 13 F15 Ford SP 20/65 5
Artillery:
75/27 Field Gun 6 100/17 Howitzer 8 105/32 Field Gun 9
149/19 Howitzer 11 149/40 Medium Gun 11
Infantry & Support Weapons:
Rifles 5 SMG 5 HMG 4
Engineers 6 Motorcycles (All) 6
20mm Solothurn ATG 4 81mm Mortar 3 65/17 Infantry Gun 5

FRENCH

"Infantry" Tanks:
Renault FT17 (MG) 3 Renault FT17 (37mm) 7 Renault R35 or R40 8
FCM 36 10 Char B1 11 Char B1bis 12
Char D1 9 Char D2 10
"Cavalry" Tanks:
AMR 33VM 4 AMR 35ZT 6 AMR 35ACG 9
Hotchkiss H35, H38 or H39 9 Somua S35 10
SP Guns:
Laffly Chasseur de Char 6
Anti-Tank Guns:
25mm ATG 3 37mm ATG 4 47mm ATG 5
Armoured Cars:
Panhard 7 AMR ½Track 4
Anti-Aircraft:
20/60 AA 3 20/72 or 25/72 AA 4
Halftracks & APCs:
Renault UE (11) 2 Lorraine Carrier 1
Artillery:
75/36 Field Gun 6 105/19 Howitzer 9 105/36 Field Gun 9
155/15 Howitzer 11 155/38 Field Gun 11
Infantry & Support Weapons:
Rifles 5 SMG 5 HMG 4
Engineers 4 Motorcycles (All) 6 81mm Mortar 3
37/20 Infantry Gun 3 65/20 Infantry Gun 5
75/12 Infantry Gun 5 75/28 Infantry Gun 6

SOVIET

Tanks:
BT5 9 BT5A 7 BT7 10
BT7A 8 T26B or S 9 T28 9
T35 8 T34A 17 T34B or C 20
T34/85 25 T40S 7 T60 8
T70 9 KV1 18 KV1A 21
KV1C 23 KV1S 19 KV85 24
KV2 16 IS2 32
Assault Guns/Tank Destroyers:
SU85 21 SU100 26
SU122 15 SU152 18
SP Guns:
SU57 11 SU76 13
ISU122 30 ISU152 24
Anti-Tank Guns:
45/46 ATG 5 45/66 ATG 7 57/73 ATG 8
100/55 ATG 13
Armoured Cars:
BA10 9 BA20 or BA64 3 BA32 9
Anti-Aircraft:
AA MG 3 37mm AA 5
Quad 0.5" Truck 5 M13 or M14 ½Track 4
Halftracks & APCs:
M3 White S/Car 2 M3 or M5 ½Track 2
Artillery:
76/41 Field Gun 11 122/22 Howitzer 11 152/29 Howitzer 12
Katyusha 9
Infantry & Support Weapons:
Rifles 5 SMG 5 HMG 4
Engineers 6 Motorcycles (All) 6
81mm Mortar 3 120mm Mortar 5 76/16 Infantry Gun 5

U.S.A.

Tanks:
M3 Stuart 9 M5 Stuart 10 M8 HMC 8
M24 Chaffee 15 M3 Lee 13 M4 Sherman 20
M4's with 105mm 17 M4's with 76mm 24 M4 Calliope 22
M4 Jumbo (75mm) 22 M4 Jumbo (76mm) 26 M26 Pershing 28
Tank Destroyers:
M2 GMC ½Track 37mm 8 M3 GMC ½Track 75mm 10
M10 GMC Wolverine 22 M18 GMC Hellcat 20 M36 GMC Jackson 23
SP Guns:
M6 GMC Dodge (37mm) 4
Anti-Tank Guns:
37mm ATG 4 57mm ATG 7 3" ATG 10
Armoured Cars:
M8 Greyhound 7 M20 Command Car 4
Anti-Aircraft:
AAMG 3 40mm Bofors 5
M13 or M14 ½Track 4 M15 ½Track 8 M16 ½Track 6
Halftracks & APCs:
M3 Scout Car 4 M3 or M5 ½Track 2 M4 Mortar ½Track 6
Jeep (0.3" MG) 3 Jeep (0.5" HMG) 4
Artillery:
75/16 Howitzer 5 105/23 Howitzer 9 155/20 Howitzer 11
8" Howitzer 13 T30 HMC ½Track (75mm) 11 T19 ½Track (105mm) 15
M7Priest (105mm) 16 M12 or M40 (155mm) 18
Infantry & Support Weapons:
Rifles & Armd Inf Rifles 5 SMG 5 HMG 5
Engineers 6 Motorcycles (All) 6
81mm Mortar 3 107mm (4.2") Mortar 5

(5) Pz IIIG with field modification of armour to IIIJ standard (ie. 4/3), Common in North Africa from May to September 1942.

(5*) Additional note on Soviet 76mm: Large numbers that were captured were designated as FK 296(r), and although an artillery gun many were issued to Pak units as well as Artillery battalions. Those issued as ATGs we have designated as Pak 296(r) and they have the same characteristics as Soviet 76mm but may not use indirect fire (hence the reduced cost). Later many were upgraded to Pak 36(r) by rechambering for Pak40 ammunition, and these were also mounted on the Marder series. As a general rule Pak units with captured 76mm will be Pak 296(r) until near the end of 1942, at which time Pak 36(r) will become increasingly more common.

(6) The Cromwell VI is designated as Cromwell V on the data cards (The Cromwell V is actually a Cromwell IV, but built with welded armour). Incidentally the A27L Centaur range were all converted to Cromwell standard or used for special purpose vehicles, hence we haven't included them.

(7) The Churchill VI is a Churchill IV with a 75mm Gun (AT 6, AI 5, Rge 12"), they represented about 50% of Churchills used in NW Europe and 90% of those used in Italy! The Churchill NA75 also comes into this category (A Churchill IV with a Sherman 75mm fitted and used in Italy 1943-45).

(8) Standard US M10 with 3" Gun used for a couple of months in Normandy (before being upgraded to Achilles), and also used extensively in Italy. (Note that the US M4A1(76mm) Sherman was also used in Italy in 1944).

(10) As Crusader III AA Mk.1 but with 3/3 armour and 2x20mm guns - Use Humber AA specifications for Direct Fire and Flak rating.

(9) Turretless Ram tank, 3/3 armour and carries 1 Infantry Platoon. Direct Fire as Infantry, otherwise as M3 Grant specifications, operates as APC (see rule 5.7.1).

(11) Armoured (2/2) Gun Tractor for ATGs.


AIRCRAFT:

Aircraft are "1 shot" weapons, and their cost is never multiplied by the National Quality factors (although FAC costs are). The cost of an aircraft is determined by cross referencing it's Defence factor with it's Weapon type and strength. A force is also restricted to a maximum number of aircraft as shown on the Aircraft Maximums chart. It is not compulsary to purchase an FAC, if not purchased the owner must follow the following rules;
  1. Throw d6 each Air phase, when a 6 is scored, 1 aircraft will appear that phase. Keep throwing each turn until no aircraft remain available.
  2. Aircraft will attack a random enemy group (battalion) - Aircraft with rockets will attack any randomly determined battalion, If armed with Bombs any random visible Battalion that consists of 50% or more soft platoons (Infantry, Guns & Trucks), and If armed with Rockets any random visible Battalion that consists of 50% or more vehicle platoons (whether Soft or Armoured, including towed guns) will be treated as the potential target. If none match the requirements the Aircraft will attack that which comes closest.
  3. The owner of the aircraft selects where the attack will be made against the target. Any future attacks by aircraft with the same ordonnance will be directed against the same battalion if possible, and if so will not require the temporary FAC. (ie. Only randomly determine a new target if the previous target is destroyed or not visible).
  4. OPPOSING AIRCRAFT: Any time that opposing sides have aircraft arrive on the same turn then neither arrives and the aircraft are returned to stock (ie. They are circling around avoiding enemy fighters, etc.).

AIRCRAFT COSTS:

Bombs Bombs Bombs Rockets ATk Can
ATK:
2
3
4
4
3
DEF 3
18
15
9
12
12
DEF 4
21
18
12
15
15
DEF 5
24
21
15
18
18

AIRCRAFT MAXIMUMS:

1939-40  1941  1942  1943  1944  1945
German (Europe)
6
6
4
3
2
1
German (Mediterranean)
-
6
3
2
1
1
British (Europe)
1
-
3
5
6
6
British (Mediterranean)
2
3
4
5
5
6
Italian (13)
3
3
4
3
2/1
2/1
French (14)
1
2
1
-
-
-
Polish/Belgian/etc...
1
-
-
-
-
-
Soviet Union
3
1
3
4
5
6
U.S.A. (Europe)
-
-
3
6
6
6
U.S.A. (Mediterranean)
-
-
3
3
4
6

(13) This includes Loyalist forces fighting for the Allies in 1944-45. Fascist forces fighting for the Germans after September 1943 are only allowed 1 Aircraft. (14) Europe 1940 and Vichy French only. Free French come under British and ALL French after 1943 come under U.S.A.

Europe includes France, Holland, and Russia. The Mediterranean includes North Africa, Italy, and the Southern Balkans. For the sake of simplicity we have not tried to distinguish between "Seasons" (eg. In the Winter a lot of German Airpower was transferred to the Mediterranean, creating a massive, but temporary, air superiority, for about 3 months, until these forces returned to Russia in the following Spring) as overall the effects even out, and they mainly relate to strategic issues rather than local ground support ones (and hence Campaigns rather than 1 off games).

 
 

The SPEARHEAD Website is edited and maintained by John Moher. SPEARHEAD is © 1995-2000 Arty Conliffe. The contents of these pages are © 1997-2000 John Moher, Arty Conliffe, Hans Johannsen, John Kovalic, and/or the appropriate Authors and Contributors.