|<< PREVIOUS||HOME||NEXT >>|
"Rules and Organizations for Division-Level World War II Wargaming"
by Arty Conliffe
This site is best viewed using a Monitor setting of 800 x 600 pixels or greater
|"In every period of warfare there existed some manner of tactical procedure, or doctrine, based upon the operational combat limitations of the period and the armies within that period. A common misconception among many rules writers is that WW II was different in this regard than earlier periods. Because of the advances in technology before and during the war, writers often focus on those concerns. Consequently, many WW II games function no differently than western shoot-outs with big guns. In these games we see tank and infantry units moving randomly about the battlefield, with no regard for unit boundaries, orders or operating doctrine, blowing-up whatever targets may appear."|
|SPEARHEAD is a set of easy-to-understand rules and lists for World
War II divisional level wargaming written by Arty Conliffe and published by
Quantum Printing in 1995.
In these pages, you'll find lists of SPEARHEAD players and clubs worldwide, a SPEARHEAD FAQ, hints, strategies and game summaries, as well as information regarding future SPEARHEAD products. These include the new SPEARHEAD supplement books packed full of scenarios.
The SPEARHEAD Pages were originally built in 1996 by John Kovalic and are maintained and edited by John Moher. SPEARHEAD is © 1995-2000 Arty Conliffe.
|"We believe it is not enough to represent merely the weapons employed by a given army. Instead, the tactical operating system and the inherent limitations brought about by the realities of combat are stressed."|
|The SPEARHEAD Website is edited and maintained by John Moher. SPEARHEAD is © 1995-2000 Arty Conliffe. The contents of these pages are © 1996-2000 John Moher, Arty Conliffe, Hans Johannsen, John Kovalic, and/or the appropriate Authors and Contributors.|